Recently, Valve announced three new hardware products: Steam Controller, Steam Frame, and Steam Machine and they’re all coming out early 2026. No price information was included and Valve did state they’ll talk about the next version of Steam Deck later on.
The Steam controller is basically a standalone version of the controls for the Steam Deck. It looks robust and has all the bells and whistles of a fully decked out controller with back buttons, gyro sensors, TMR control sticks (no stick drift), and two track pads for specific pointer games. I like it and definitely will check it out especially if it has support for other systems like the Switch.
I’m not into VR at the moment so I have little to say about the Steam Frame except it does seem to be a technical beast. It’s a significant upgrade to the Valve Index with the main selling point being the built in eye tracking resolution called Foveated Streaming. This would allow devs to rely on the hardware (and OS) of the Steam Frame rather than building it out themselves which will save time and resources. This is pretty neat but it being a VR headset is still a hurdle from going mainstream.
And then we have the Steam Machine which is the glimpse into Valve’s foray into the console market. “Wait isn’t it a PC though?” you whisper to the computer screen reading this dumb blog. Yeah, sure. It’s a PC but the biggest draw is you can play games on the couch with this PC. That’s the biggest news for this lil’ cube.
It’s been no secret Valve used the Steam Deck as an experiment to expand the reach of their PC gaming ecosystem and as their SteamOS showcase. The Steam Deck is just fantastic as a handheld PC gaming device and a big part is due to the operating system Valve has been cooking on for several years. And now they can expand their Steam marketplace with a PC that’s dedicated to the console experience.
Valve’s hoping this bad boy disrupts the industry
Wah wah wah PCs are better than consoles. There’s like a hundred million people that don’t give a fuck about that. They want something that can play quality video games and do it pretty easily. Not this tinkering the graphics settings or reinstalling the OS for the fifth time. And Valve making a dedicated operating system for their dedicated hardware so players can buy more games from their dedicated online marketplace is a win for them. They are doing well when the Xbox division within Microsoft continues to stumble.
Valve is now expanding their business by making consoles—I mean PCs that act like consoles—so they can grow their user base and players reliance on them. They don’t have to; they could have just relied on Steam for the foreseeable future since no other PC gaming marketplace can overtake Valve’s money printer.
To put it simply, Valve is going after the Xbox and PlayStation user base (mostly PlayStation). For the last several years, the digital ecosystem is the product. With libraries, gaming patterns, and reliability, and friends network, people will buy the system attached to the ecosystem they invested in the most.
Sony has sold over 80 million PS5s and Microsoft has sold 33 million Xbox Series X and S. That’s a lot of room to work with especially when the appeal is being able to just buy a Steam Machine so you can play your (future) PlayStation and Xbox favorites. It’s also why Nintendo is basically just competing with itself, trying to get the Switch 2 to match the behemoth the original Switch was (and kinda still is, devs are not going to forget that there are over 150 million Switches sold anytime soon).
Is Valve going to be able to sell 50 million Steam Machines? Probably not. But the point is to start getting more and more players hooked onto Steam and the ecosystem. And their best bet is to make a console. With the trajectory of how things are going, in some years time you’ll just need a Steam Machine and a Nintendo console and you’ll have access to almost every new game. The future of gaming is PCs acting like consoles.
Seriously, who made this game? Did they know this is not how you’re supposed to make games? Where you take 7 years and act like evil wizards conjuring up flying bullshit and follow people around to make them miserable.
Hollow Knight: Silksong is a miracle of a game. It’s extremely difficult and demands so much from the player to finish a gauntlet or get through a section with the utmost precise jumping. And yet, it’s so engaging and gratifying when you finally achieve the seemingly impossible.
Silksong follows up on the original Hollow Knight, having Hornet be the main protagonist. She’s cool, calm, collected, and confident in every situation. That defined character is unique in the genre where usually a quiet, expressionless, create-your-player-character is the default. Hornet has a defined personality and she also knows stuff. It allows another dimension to the story especially when she reveals a piece of information to another character and to us, the players.
And the differences between Hollow Knight and Silksong doesn’t stop there. Hornet’s moveset is fast and fluid and gets even faster and more fluid as you gain more abilities. The story is much more apparent, focused on the underground world of Pharloom. It’s not as linear in its progression, so you can definitely go on branching paths and beat the game without getting certain skills or tools.
There’s quite a bit more but you get the picture. Silksong, similar kinda feeling to Hollow Knight, but unique with it’s combat, pacing, and story. And it’s packed to the brim.
I beat the game at around 70 hours and have like 90% completion. I got the true ending cause I’m a deranged sicko. There are so many bosses each with their own shenanigans to learn and deal with and there are so many areas. Sometimes you think you’ve unlocked every part of a location until twenty hours later, you come back and there’s more rooms to explore. This game is so freaking big it feels like it has it’s own DLC already built in with Act 3.
Silksong handles really well. It’s art direction is incredible and detailed. Every character and enemy is particularly crafted. The environment and set pieces blend with each other; transitioning from one area to the next never feels out of place. The soundtrack and sound design is so immersive it sucks you in. I’m still humming Shakra’s chant because it’s warm, haunting, and beautiful. There’s also so much game jam packed into a $20 package it’s an unbelievable value…if you can deal with the difficulty.
Team Cherry made something not intended for everyone. This is a hard game. There are skill checks that will break your soul if you wanted to casually enjoy it. I’m not saying you need to be a hardcore gamer to beat this game, but you need to dedicate time and effort and be okay with dying a million times to progress through this godforsaken game. I’m not gonna argue about the need for easy mode or whatever because that’s not the point of Silksong.
Tangent time: I believe video games should be more accessible or as accessible as possible but I also recognize not every game needs to be played by everyone. Video games are a unique form of media in which direct user engagement is the point. Other forms of media can challenge the audience through it’s style, themes, and breaking conventions. Video games can challenge the user engagement directly and this usually means difficulty. But difficulty doesn’t just stop at how hard it is. It can be fluid if devs allow flexibility for players to overcome those challenges (i.e. Elden Ring with summons and spirit bells). Is it perfect? Not really but again there’s still an accessibility where it can be more possible. Also just as a silly note but video games for the most part are designed to be beaten, more or less. Okay that’s it. I have more to say but maybe for another time.
So what’s the deal with Silksong? Is it bad or good or weird. I don’t know. It was good. Then it sucked. Until it didn’t suck and became good. But then it sucked again, but it became good again for a bit. And then it sucked and I was stuck for a while with this stupid game until I slayed a boss and then I was happy with it again. Then I got to the final boss and it sucked until I beat her and now I’m thinking this is a pretty good game.
Silksong is a cycle of having and keeping faith. Faith in the religious sense and also in yourself and your resolve. Like all other soulslike games, the difficulty is the point of the game. But what Silksong does with the difficulty is it incorporates it into the text and subtext. There is a pilgrimage where these little bugs want to reach the Citadel, the holy institution at the top of this kingdom. But like any pilgrimage, the road is paved with the husks and carcasses of all who have failed.
And I imagine it’s also paved with all of my deaths and all the other players as well. The idea of needing to get to the top of the world, to conquer this quest is unfathomable to most of the in-game pilgrims. They have to embark on this journey. It’s part of their faith. Many have accepted they will die, as if they’re destined to, and they always feel they might be the lucky one. But we as players (and Hornet who is cool as fuck) are built different.
We climb, fight, slay, jump, run, bind, clear, grapple, and die a lot all the way to the top. It’s hard. It’s meant to be hard because faith is hard to maintain. The moments of frustration and anger over something being unfair. The boss has too much health, why does she have like twelve attacks, three phases? c’mon, and who the hell does this glubby dumb savage beast think they are. And then I beat them and move on as if I wasn’t throwing a hissy fit moments ago.
But why? Why play these games if the point is to just be upset? But that’s kinda the parallel to faith (except it’s not as sexy as playing a video game). Eventually we are rewarded for our faith. But it’s because of our actions and drive to overcome the challenge and not the blind faith in of itself (maybe it helps).
Real life doesn’t just happen in one stroke. For so many things, it takes so many tries to get any kind of progress or movement in anything. Practice makes perfect kinda shit. Even with simple stuff like learning how to be a good partner for your significant other, or learning how to cook and have the confidence to prepare a dish for others, or learning the run back and move set for the Last Judge and then learning to move away from them when they self-destruct so you don’t freaking die.
I wouldn’t say this theme isn’t apparent in other souls-like games. The constant deaths and revives are mixed into the lore of those games. But Silksong deconstructs the idea of faith and the challenges it bores. The rosaries are an important currency and yet only certain enemies in certain areas have them. They’re highly valued because it’s “used as a measure of faith” and it’s not subtle about why some enemies drop more than others and why some areas have more riches than others. It isn’t just late game enemies drop more souls. And of course, you have to spend some rosaries to open up a bench and sometimes even pay rent! It’s ironic your success in this game will depend on how much rosaries (faith hmm) you collect.
And then you have the sanctuary you build up. It’s filled with pilgrims who’ve seen the ugly truth of the pilgrimage: The Citadel is infected with the gloom of the void. They’re dejected, wondering the meaning of it all now. And if you play Silksong in a certain way to get the true ending, Hornet (and you, the player) fulfilled wishes to help the people. You’d have interacted with a few NPCs who help you fight off enemies and protect more pilgrims. They respect you and eventually they all place their faith in you. You’re the new hope for this desolate underground world. And they’re inspired to help you save Pharloom and free it from the Void.
Faith is similar to hope. They’re both contagious and inspiring. Failing ninety-nine times sucks but succeeding on that hundredth time is all you needed to continue. It can be enough to sustain you and keep pushing through. Wait I’m still talking about Silksong right?
Silksong doesn’t just evoke a sense of wonder. Pain is felt throughout the entire game both metaphorically and physically. I can’t help myself being in awe of finding so many secrets and looking at how huge the map is. And then I get mad and upset about a boss being so unfair, atrocious run-backs, and some crazy platforming. But there’s a dopamine hit when you get the finishing blow, figure out the most efficient route, and git gud at pogo jumps. I wonder how many people really get that satisfaction.
Team Cherry have made something really special. This is a well thought out and organized game given how ambitious the scope really is. Silksong stands on it’s own as the heavyweight in the world of soulslike-metroidvanias (or search action if you’re cultured). Silksong deserves your time and attention if you are up for the challenge.
Yeah I finally made a blog. I hope to use this as a journal of sorts where I can dump some thoughts and feelings around things. Mostly I’ll be talking about video games but sometimes I’ll talk about other stuff that I want to talk about. Y’know cause this is my blog and I can do whatever I want with my blog. This is an extension of my YouTube channel (which you can subscribe please and thank you!) where I talk about video games that affected me. You can also follow my Backloggd account too and see what I’m up to in almost real time. And maybe if you want to see stupid reposts (or re-skeets) and random skeets, I’m on Blue Sky.
Video games is the bulk of this blog. I hope you like what I have to say about it. I’ve been playing video games since I got a Sega Saturn when I was like 3 or 4 years old. But I really got into it when I go the Nintendo 64. I got all the major consoles and a PC. I don’t have any loyalty except to Zelda. I also tend to play shorter games now since I’m in my thirties and I don’t have as much time as I did before.
To give a real quick idea of myself and my video games ideas, these are my ten favorite games as of the time in no particular order:
The Legend of Zelda: Breath of the Wild Earthbound Elden Ring Fire Emblem Awakening Metal Gear Solid V: The Phantom Pain Resident Evil 4 (2004) Star Wars: Knights of the Old Republic Star Wars Rouge Squadron II: Rouge Leader Mass Effect Void Stranger
I have way way more favorite games (like five more Zelda titles) but I wanted to have a balance of franchise and genre of the kinda games I love. Breath of the Wild is obvious. Earthbound is so weird and quirky and just unique and influential in almost everything. Elden Ring is a sublime piece of art. Fire Emblem Awakening is arguably the best RPG Tactics game ever. The Phantom Pain plays like a game released in 2027 but it came out on a freaking Xbox 360 and PS3. The original Resident Evil 4 is consequential to the idea of third person action shooters and horror. Knights of the Old Republic is my “I am your father” Star Wars moment (and it’s not canon yet, thanks Disney). Rouge Leader is the best flight combat action game. Mass Effect (and the trilogy) was so ambitious and amazing especially with the story and player choice elements. And Void Stranger is almost impossible to recommend to anybody, but it’s a joy to break it apart and get to the bottom of all the little secrets it has.
I love playing single-player action/adventure games, but man do I love to try out new stuff. I’ve been into short PC games lately, but I’m still gonna dedicate time to playing a game I’m interested in for sure. I value new experiences so I usually don’t replay games unless it’s been some time since I’ve played them.
I’m also a dad I guess, so maybe you’ll see some stuff about being a dad and video games (or the lack of lol). I also do “lol” or “lmao” sometimes so whatever. But yeah being a dad is great except for how much I can’t play video games. I can’t wait for my kid to get older so we can play together.
I’m based in Chicago, IL so you’re also gonna see some Chicago stuff pop up here and there, maybe. But yes I love Chicago and you just need to deal with the city being the best in the world.
I also like politics. Wait no. I like to follow politics. So yeah you’ll maybe see me rant about some stupid stuff around politics. If that turns you off, you can just not read those posts and read posts you like.
Anyway, thank you for seeing this page and I hope you can visit time to time and tell me how much you like or don’t like this.
I need to come up with a tag line so if you can help with that, that’d be sweet!